﻿using HardcoreGame.Common.Abstract;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.Localization;
using Terraria.ModLoader;
namespace HardcoreGame.Common.Cores.Seasons
{
    public class Autumn : Season
    {
        public override string Name => Language.GetTextValue("Mods.HardcoreGame.Season.Autumn");
        public override void ApplySeasonEffect()
        {
            Main.SceneMetrics.EvilTileCount *= 3;
            Main.SceneMetrics.BloodTileCount *= 3;
        }
    }
}
